Pengembangan Media Pembelajaran Menggunakan Construct 2 Sebagai Media Pembelajaran Dasar-Dasar Program Keahlian

Authors

  • Cindy Tisha Nanda STKIP Al Maksum

DOI:

https://doi.org/10.60076/indotech.v4i1.2054

Keywords:

Construct 2, K3LH, ADDIE, Media Pembelajaran

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya kreativitas guru dalam memanfaatkan media interaktif serta kurangnya minat siswa pada mata pelajaran Dasar-Dasar Program Keahlian (DPK), khususnya materi K3LH dan Budaya Kerja Industri di SMK Al-Maksum Stabat. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis game menggunakan aplikasi Construct 2 serta menguji kevalidan dan praktisitasnya. Menggunakan pendekatan Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation), penelitian ini melibatkan siswa kelas X TKJ sebagai subjek uji coba. Instrumen pengumpulan data berupa lembar validasi ahli dan angket respon. Hasil validasi menunjukkan tingkat kelayakan "Sangat Valid" dengan skor rata-rata: ahli materi 93,75%, ahli bahasa 90,62%, dan ahli media 90%. Hasil implementasi menunjukkan respon guru sebesar 95,83% (Sangat Baik) dan respon peserta didik baik. Dapat disimpulkan bahwa media pembelajaran berbasis Construct 2 sangat layak dan efektif untuk meningkatkan pemahaman siswa. Rekomendasi penelitian ini adalah agar sekolah mengintegrasikan media berbasis game secara berkelanjutan dan mengembangkannya ke platform mobile

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Published

2026-04-30

How to Cite

Cindy Tisha Nanda. (2026). Pengembangan Media Pembelajaran Menggunakan Construct 2 Sebagai Media Pembelajaran Dasar-Dasar Program Keahlian. Indonesian Journal of Education And Computer Science, 4(1), 42–54. https://doi.org/10.60076/indotech.v4i1.2054